Hercules

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HerculesRender.png
Name Hercules
Designer nikyri
Gender Male
Age Undocumented
Nationality Greece
Height 7ft, 11in

Hercules (ヘラクレス, Herakuresu) is a character in the Aozora's Adventure series.

Background[edit | edit source]

Hercules, nicknamed "Herc" is a physical god hailed as a legendary hero in the Greco-Roman world, becoming well recognized for his numerous feats of strength and courage. During his earliest years, he was loved by both men and women and became extremely popular with children for slaying and capturing many different monsters over the years. His intelligence was a key factor in his success, as he was a great strategist assisting his armies in wars and knowing when to fall back and plot a counterattack.

Hercules was one of Chiron’s best friends growing up, even becoming a student for him to learn some extra battle techniques. However, as the two figures got older and Hercules' more negative traits entered the limelight, they started to drift apart until a massive argument broke out and soon, a brutal fight ensued ending with Hercules forcing Chiron and his family out of Greece entirely to stay out of range of Hercules’ power. This became one of Hercules’ lowest points in history and a memory that he shivers to when it's recalled.

Hercules slowly drifted out of relevancy as the once proud and respected warrior struck rock bottom. People that once looked up to the hero and lusted over his looks either avoided or looked past the hero, and Hercules was willing to rebuild his reputation no matter what it took. He went to the kings of the land and received a list of tasks to carry out, featuring the slaying and capturing several monsters that roamed around the area including one of Hades' finest Cerberus. After the tasks were done with some small assistance, Herc felt his body suddenly stop aging on a dime, but this did little to affect his still incredible physical power and he was once again seen as a hero following the completion of the tasks.

With the land around him changing into a proto-steelpunk world and Hercules' body growing to almost eight feet tall, Herc continued to enter wars and lead armies to victory, but as he became more familiar with his own strength, Hercules grew lazier and egotistical, simply going out to slay monsters himself and take all the credit. At first, Herc ignored the frustration of the comrades and simply stated it was to "keep them out of danger" but as Hercules' ego grew, the responses became more volatile and Herc's comments increased in honesty. Growing ire of not being able to easily hunt on his own, Herc disbanded from Greece before his reputation could sour once more, this time for good.

Far from his homeland, Hercules crafted himself a new set of tools to better fit himself for the larger and stronger monsters that resided in realms unknown, including the signature greatsword he currently uses: the Wielder Strife. His style also modernized, slowly going from primitive and barbaric outfits to a look reminiscent of a biker. On his own, Hercules encountered new friends and allies and faced off against other humans and monsters, defeating them one by one with only minimal trouble and backup. He continues to wander the planet in search of new challenges and the potential of a battle on even grounds, though he makes occasional stops back into is hometown to check on the land he once lived in.

Personlaity[edit | edit source]

Hercules is known widely for his bravery, courage, and in-depth intelligence on battle and war strategies. While he has many positive traits, he is smug, cocky, and egotistical, enjoying having fun at the expense of others and getting distracted over those that fall for his charm and having his ego stroked whenever he can. He has a good knowledge of battle tactics and advanced strategies, though rarely puts them to use as he fights solo and sticks to brute force, intimidating his enemies with scowls and provoking them with taunts and direct threats.

When asked to participate in a fight, Hercules will lounge through on the sidelines until the last minute where he’ll come crashing in so he can take on an opponent while they are weakened or on the verge of victory with their guard lowered to ensure he succeeds and to make their defeat as humiliating as possible. Only if the enemy forces are powerful enough at first glance will Hercules agree to take part and jump into action immediately, enjoying fighting on even grounds before going back to lounging around when the job is done.

Powers and Abilities[edit | edit source]

Hercules boasts extraordinary offense and defense provided by a combination of his Wielder Strife- a custom steel greatsword, and his own muscular structure. Aside from his raw strength; Hercules sports no sort of supernatural ability. His punches, kicks, and body slams are extraordinarily powerful with a direct hit, with the large scale of his body only adding to the level of power on each strike. Hercules has great aim with throws, tossing around debris as makeshift projectiles and performing wrestling maneuvers to launch attackers several feet away or knock them out on the spot.

The Wielder Strife is five feet long and constructed from a thick slab of steel. It is heavy to the average person and only Hercules can use it to its fullest extent, swinging it around to attack quickly and from an increased range compared to strict physical attacks. The Wielder Strife can be swung into the ground to create earthquakes, level the ground in front of Hercules, and scatter large quantities of terrain- ideal for dispatching larger groups and giving Hercules cover to shield himself with.

Despite his large size, Hercules’ athletic skills are top-notch, even with the bulk of his muscles and the weapon he carries affecting his top speed slightly on foot. Hercules combines his size, speed, and physical strength to barge through anything standing in front of him, knocking away crowds and demolishing structures. Hercules' muscles are very dense and can tank strong blows from physical attacks and blunt weapons. The Wielder Strife is similarly durable and can absorb and deflect projectiles with precise swings and blocks.